Level/building Model

I sculpted this terrain using Maya’s Sculpt Geometry tool, and then UV mapped/textured it.



That dark area in the corner is a short tunnel which leads up to a path, which loops up to the top of the hill where the bridge starts.

The best part of this scene was the little house on the ledge. It was fun to try to give it a more weathered appearance, which stemmed from the inspiration I took from the cabin in The Evil Dead… it was October at the time.